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Riddles, puzzles, and mazes have been a part of fantasy stories from Rumplestilskin, to The Hobbit, to Labyrinth, but how to handle them in RPGs has been left out of most guides and grimoires.

This pdf is 50+ pages that teaches you how to create and best implement your own brainteasers to your adventures. There are lots of plug and play examples to demonstrate how the mindbenders work in a variety of scenarios, from encounters with dumb goblins to mad mages. These puzzles and riddles are all brand new, created using the method taught in the book.

If you're looking to add a new pillar of play to your game, or are a fan of the riddle/puzzle heavy shows like Relics & Rarities and Rivals of Waterdeep, this is the supplement for you.

While all the contents are aimed at a fantasy setting, the concepts, and many riddles can also be ported over to other genres, to bolster your Riddler-esque super villains, or alien-hive mazes.

This pdf contains

  • 75+ new riddles, and a hint to give players for each one
  • 8 printable brainteasing puzzles
  • 5 ways to make mazes exciting
  • 3 sample helpers that can aid your PCs on their mental quests without hogging the spotlight
  • 36 pieces of original art
  • +bonus: how to run a roast battle!

The author is a writer/artist/cartoonist who's been published by Dragon Magazine, The New Yorker, Vice, Nickelodeon and more.

Learn the secrets to making riddles, puzzles, & mazes an entertaining part of your game!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMagicalMarker
GenrePuzzle, Role Playing
TagsFantasy, Game Design, maze, riddle, Tabletop, Tabletop role-playing game
Average sessionA few seconds
LanguagesEnglish

Purchase

Buy Now$10.00 USD or more

In order to download this book you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Riddles, Puzzles & Mazes.pdf 9 MB

Comments

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(+2)

Brian's book, Mastering Riddles, Puzzles, & Mazes, has been super helpful in growing an area of my GMing style that hasn't been a strength in the past.  It's something my kids are pushing me to expand on and incorporate more of in our D&D campaign. His thought process describing how to use puzzles and riddles is thoughtful and easy to understand. 

A strength of the book is how Brian provides loads of concrete examples you can us in your own campaigns.  I find that kind of in game learning to be really helpful, and should help me grow more confident developing and using my own puzzles in the future. 

I can't recommend this book enough if you want to learn how to include more puzzles in your games!